Rising and slewing

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Rising and slewing

Transients are the split-second bursts of energy that give music its life. Without them, sound is dull, slow, and lifeless.

Take a cymbal crash. The moment the drumstick strikes the metal, energy transfers nearly instantly. That attack—the initial impact—is referred to as the transient.

The transient happens fast, often in the realm of milliseconds.

How to relate this to both the signal and the amplifier or speaker's ability to reproduce this?

As engineering nerds, we look at two things: rise time and then slew rate. 

Rise time is how long it takes for a signal to go from zero to its peak level. A cymbal crash, for example, has a rise time of about 50 to 100 microseconds (0.05 to 0.1 milliseconds). The faster the rise time, the more high-frequency detail the system can reproduce. If an amplifier or speaker can’t keep up, transients soften, and detail is lost.

Slew rate is closely related but looks at how quickly an amplifier can change voltage. If the amplifier’s slew rate is too low, it won’t be able to respond fast enough to sharp transients, smearing the leading edges of notes. A good amplifier should have a slew rate of at least 50V/µs or higher to stay ahead of the fastest musical peaks.

Speakers face an even bigger challenge. A woofer, with its large mass, moves slower than a tweeter. That’s why lightweight drivers—like ribbons or electrostatics—excel at handling high-frequency transients. If a speaker driver can’t start and stop quickly enough, transients smear, and a crisp cymbal strike turns into a dull splash.

For an audio system to sound real, everything—from the amplifier to the speaker drivers—must be fast enough to keep up with the music.

Transients are the difference between hearing music and feeling it.

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Paul McGowan

Founder & CEO

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