Copper Magazine · Issue 28 · A free PS Audio publication
Issue 28 QUIBBLES AND BITS

The Absolute Sound

Let me describe something I was very fortunate to be able to try one time, but which very few of us will get the opportunity to experience.  I am talking of entering a professional anechoic chamber.

An anechoic chamber is a room specially designed for the purpose of conducting carefully calibrated acoustic measurements.  In normal rooms, any sound generated anywhere within the room will travel rapidly to all other parts of the room by bouncing off the walls (including the ceilings and floors).  Therefore, if we attempt to measure the sound in a room we very quickly find that it is impossible to distinguish between sounds which originate directly from the source and those which have travelled via multiple bounces off the room boundaries.  This is important, because these multiple signal paths cause the signal to be reinforced, cancelled out, or anything in between, thereby rendering many forms of measurement entirely useless.

The solution is to create a room in which sound waves, when they hit one of the walls (or floors, or ceilings), are instantly and totally absorbed and none of it is reflected back into the room.  Such a room generates no echoes, and is therefore termed ‘anechoic’.  These are particularly useful for designing things like microphones and loudspeakers, and enable detailed and accurate measurements to be performed in a way that would be virtually impossible otherwise.  You’d think that every loudspeaker manufacturer would have one, but they don’t.  They all wish they did, but most of them can’t afford such a preposterously expensive luxury.  The best they can hope to do is rent time in somebody else’s (most likely in a university, or institutional research center).

What is particularly instructive is to get somebody to step into an anechoic chamber for the first time, and ask them to sing a song or play an acoustic instrument.  You can bet your mortgage that they will stop singing or playing within less than a second.  What they hear are sounds so alien to them – such a departure from their expectations – that they can’t help but stop abruptly.  It only works first time, because once you know what is going to happen you aren’t so taken aback.

The sound of a voice or an instrument in an anechoic chamber is just so unlike anything you have ever heard before that it stops you dead in your tracks.  Same goes for a loudspeaker playing in an anechoic chamber.  It will exhibit an unappealingly dry sound, devoid of all character, expression, depth, or life.  An anechoic chamber is a profoundly unnatural environment.

And yet, the sound of a voice or acoustic instrument in an anechoic chamber is the most accurate representation of that sound.  It is precisely what that voice or instrument actually sounds like.  Only the sounds travelling directly from the source to the listener will reach the listener.  All other sounds will be totally absorbed as soon as they hit any of the walls.  This is as accurate as it gets.

Outside of the anechoic chamber, the sound you hear is the sound of that instrument playing in a given room.  The difference between what you hear inside the chamber and outside is the contribution of the room to the sound.  That contribution is colossal, and is fundamental to how we perceive the sound.  The magnitude of the difference serves to ram home the point that everything we hear every day is the product of the various sound sources modified by the environments in which we both exist.  The same orchestra, for example, playing in two different concert halls often sounds like two different orchestras.

This is important to grasp, because it serves to illustrate the futility of one of the holy grails of the audio industry – or more precisely of many of the critics who presume to influence the industry as to what it should be doing.  This particular sacrament requires that the goal of a high-end audio system is to recreate the sound of the original instrument.  A very noble aim, wouldn’t you think?  But the actual sound of the original instrument is the desiccated sound from the anechoic chamber, and that is not what your typical recording engineers attempt to capture.  All they can ever hope to capture is the sound of the original instrument played in the original location.  [Now that is not entirely fair.  Many recording engineers are aware of these limitations, if not necessarily in those terms, and preferentially employ techniques intended to mitigate the effects.  But that only serves to further complicate the issue.]

This presents us with two separate philosophical problems.  First, how are we to know what the original performance actually did sound like in the original location?  Unless we were there at the time, we can’t.  Second, our loudspeakers are located in their own separate and different acoustic environment.  If ‘simply’ reproducing the musical instruments themselves in our own listening environment is challenging enough, it is a different challenge entirely to reproduce the complete audio environment of one room inside an entirely different room.  For example, consider recording a violin in an anechoic chamber, and then trying to reproduce the sound of that anechoic chamber in your own listening room.  Take it from me, without an anechoic chamber of your own, it is not possible to come even close.

As far as tonality is concerned there cannot be practical absolutes.  While the broad brush strokes of tonal color are provided of course by the instrument itself, the fine details are dominated by the acoustics of the room.  So when it comes to judging sound reproduction there can be no such thing as Harry Pearson’s much vaunted “Absolute Sound”.  There are no absolute points of reference other than an anechoic chamber, and nobody would want to listen to anything that sounded like that.

More from Issue 28

View All Articles in Issue 28

Search Copper Magazine

#236 Magic Boy: The Jimi Hendrix Experience, Live and Rediscovered by Frank Doris Nov 02, 2026 #236 The Great Rhythmic Divide: Composer David Chesky Asks, Why Doesn't the Symphony Orchestra Groove? by David Chesky Nov 02, 2026 #236 More Record Reviews: Roni Eytan’s Microtonal Harmonica, Jane Ira Bloom, and a Frank Zappa Freak Out by Frank Doris Nov 02, 2026 #236 An Album of Inviting Beauty: Goodnight Moon from Acoustic Eidolon, And an Interview With the Artists Who Created it by Frank Doris Nov 02, 2026 #236 Never Ignore Your Inner Voice by B. Jan Montana Nov 02, 2026 #236 Composer Joseph Bertolozzi Uses Bridges, Structures and the World as Musical Instruments, Part One by Joe Caplan Nov 02, 2026 #236 Transmission: A Powerful Horn-Loaded Album from the Huntertones by Ray Chelstowski Nov 02, 2026 #236 Les Quatre Saisons du Québec: a New “Four Seasons” on Tour and on ATMA Classique by Robert Schryer Nov 02, 2026 #236 From The Audiophile's Guide: A Glossary of Terms for Today's Audio Systems, A – M by Paul McGowan Nov 02, 2026 #236 From The Listening Chair: An Introduction to Audiophile Tweaks by Howard Kneller Nov 02, 2026 #236 The Vinyl Beat Grew Two Inches Since October! by Rudy Radelic Nov 02, 2026 #236 How to Play in a Rock Band, Part 29: Figuring Out How to Play the Songs by Frank Doris Nov 02, 2026 #236 The Return of the Residents: Eskimo is On the Road by Wayne Robins Nov 02, 2026 #236 PS Audio in the News by PS Audio Staff Nov 02, 2026 #236 The People Who Make Audio Happen – Fun In Las Vegas at…CES 2026? by Harris Fogel Nov 02, 2026 #236 The Forms of Things Unknown by Frank Doris Nov 02, 2026 #236 Prophetic by Peter Xeni Nov 02, 2026 #236 Here's Looking at You, Kid by Rich Isaacs Nov 02, 2026 Favorites From T.H.E. Show SoCal 2026 by Cam Martin Oct 05, 2026 #235 Singer/Songwriter John David Schrader: On the Need to Create, Part Two by Joe Caplan Oct 05, 2026 #235 A Life in High-End Audio: The Roy Hall Interview, Part Two by Frank Doris Oct 05, 2026 #235 Grammy-Winning Producer, Songwriter, and Guitarist John Leventhal Goes Instrumental With National Drift by Ray Chelstowski Oct 05, 2026 #235 From Swimming Pool to New Listening Room—to Founding an Accidental Audio Company by Gilles Laferrière Oct 05, 2026 #235 The Vinyl Beat’s Size Matters Edition by Rudy Radelic Oct 05, 2026 #235 The Sublime Complexities of Nature by B. Jan Montana Oct 05, 2026 #235 How to Play In a Rock Band, 28: Growing Older and Dealing With It by Frank Doris Oct 05, 2026 #235 Young Rascals: From Bar Band to Stardom by Wayne Robins Oct 05, 2026 #235 Duncan Sheik: In Memoriam by Ray Chelstowski Oct 05, 2026 #235 From The Listening Chair: The Meze Audio 105 Silva Headphones by Howard Kneller Oct 05, 2026 #235 Checking Out Some NOLA Loudspeakers – and Some Thoughts About Audio Writing by Frank Doris Oct 05, 2026 #235 The Kanazawa Phonograph Museum: Music from a Time Capsule by Sebastian Polcyn Oct 05, 2026 #235 PS Audio in the News by PS Audio Staff Oct 05, 2026 #235 From The Audiophile’s Guide: Making the Most Critical Choice by Paul McGowan Oct 05, 2026 #235 Evolutionary Growth by Frank Doris Oct 05, 2026 #235 Speed Racer by Peter Xeni Oct 05, 2026 #235 Happy Halloween! by James Schrimpf Oct 05, 2026 #234 A Life in High-End Audio: The Roy Hall Interview, Part One by Frank Doris Sep 07, 2026 #234 Jason Greenlaw Offers His Personal Perspective on Jazz Guitar in Vantage Point by Frank Doris Sep 07, 2026 #234 Transcendent Phoenix: Lucina Yue Brings the Ancient Konghou Into Modern Times by Frank Doris Sep 07, 2026 #234 We Must All Follow Our Bliss by B. Jan Montana Sep 07, 2026 #234 How to Play in a Rock Band, 27: Leveling Up by Frank Doris Sep 07, 2026 #234 Ross Valory: Traveling Into New Musical Territory With All of the Above by Ray Chelstowski Sep 07, 2026 #234 Singer/Songwriter John David Schrader: On the Need to Create by Joe Caplan Sep 07, 2026 #234 The People Who Make Audio Happen: More From T.H.E. Show SoCal 2026 by Harris Fogel Sep 07, 2026 #234 The Vinyl Beat Digs Into the Gadget Box by Rudy Radelic Sep 07, 2026 #234 The Rolling Stones: Foreign Tongues Spoken Loud by Wayne Robins Sep 07, 2026 #234 Musical Moments by Rich Isaacs Sep 07, 2026

The Absolute Sound

Let me describe something I was very fortunate to be able to try one time, but which very few of us will get the opportunity to experience.  I am talking of entering a professional anechoic chamber.

An anechoic chamber is a room specially designed for the purpose of conducting carefully calibrated acoustic measurements.  In normal rooms, any sound generated anywhere within the room will travel rapidly to all other parts of the room by bouncing off the walls (including the ceilings and floors).  Therefore, if we attempt to measure the sound in a room we very quickly find that it is impossible to distinguish between sounds which originate directly from the source and those which have travelled via multiple bounces off the room boundaries.  This is important, because these multiple signal paths cause the signal to be reinforced, cancelled out, or anything in between, thereby rendering many forms of measurement entirely useless.

The solution is to create a room in which sound waves, when they hit one of the walls (or floors, or ceilings), are instantly and totally absorbed and none of it is reflected back into the room.  Such a room generates no echoes, and is therefore termed ‘anechoic’.  These are particularly useful for designing things like microphones and loudspeakers, and enable detailed and accurate measurements to be performed in a way that would be virtually impossible otherwise.  You’d think that every loudspeaker manufacturer would have one, but they don’t.  They all wish they did, but most of them can’t afford such a preposterously expensive luxury.  The best they can hope to do is rent time in somebody else’s (most likely in a university, or institutional research center).

What is particularly instructive is to get somebody to step into an anechoic chamber for the first time, and ask them to sing a song or play an acoustic instrument.  You can bet your mortgage that they will stop singing or playing within less than a second.  What they hear are sounds so alien to them – such a departure from their expectations – that they can’t help but stop abruptly.  It only works first time, because once you know what is going to happen you aren’t so taken aback.

The sound of a voice or an instrument in an anechoic chamber is just so unlike anything you have ever heard before that it stops you dead in your tracks.  Same goes for a loudspeaker playing in an anechoic chamber.  It will exhibit an unappealingly dry sound, devoid of all character, expression, depth, or life.  An anechoic chamber is a profoundly unnatural environment.

And yet, the sound of a voice or acoustic instrument in an anechoic chamber is the most accurate representation of that sound.  It is precisely what that voice or instrument actually sounds like.  Only the sounds travelling directly from the source to the listener will reach the listener.  All other sounds will be totally absorbed as soon as they hit any of the walls.  This is as accurate as it gets.

Outside of the anechoic chamber, the sound you hear is the sound of that instrument playing in a given room.  The difference between what you hear inside the chamber and outside is the contribution of the room to the sound.  That contribution is colossal, and is fundamental to how we perceive the sound.  The magnitude of the difference serves to ram home the point that everything we hear every day is the product of the various sound sources modified by the environments in which we both exist.  The same orchestra, for example, playing in two different concert halls often sounds like two different orchestras.

This is important to grasp, because it serves to illustrate the futility of one of the holy grails of the audio industry – or more precisely of many of the critics who presume to influence the industry as to what it should be doing.  This particular sacrament requires that the goal of a high-end audio system is to recreate the sound of the original instrument.  A very noble aim, wouldn’t you think?  But the actual sound of the original instrument is the desiccated sound from the anechoic chamber, and that is not what your typical recording engineers attempt to capture.  All they can ever hope to capture is the sound of the original instrument played in the original location.  [Now that is not entirely fair.  Many recording engineers are aware of these limitations, if not necessarily in those terms, and preferentially employ techniques intended to mitigate the effects.  But that only serves to further complicate the issue.]

This presents us with two separate philosophical problems.  First, how are we to know what the original performance actually did sound like in the original location?  Unless we were there at the time, we can’t.  Second, our loudspeakers are located in their own separate and different acoustic environment.  If ‘simply’ reproducing the musical instruments themselves in our own listening environment is challenging enough, it is a different challenge entirely to reproduce the complete audio environment of one room inside an entirely different room.  For example, consider recording a violin in an anechoic chamber, and then trying to reproduce the sound of that anechoic chamber in your own listening room.  Take it from me, without an anechoic chamber of your own, it is not possible to come even close.

As far as tonality is concerned there cannot be practical absolutes.  While the broad brush strokes of tonal color are provided of course by the instrument itself, the fine details are dominated by the acoustics of the room.  So when it comes to judging sound reproduction there can be no such thing as Harry Pearson’s much vaunted “Absolute Sound”.  There are no absolute points of reference other than an anechoic chamber, and nobody would want to listen to anything that sounded like that.

0 comments

Leave a comment

0 Comments

Your avatar

Loading comments...

🗑️ Delete Comment

Enter moderator password to delete this comment:

✏️ Edit Comment

Enter your email to verify ownership: